Recent polls uncover how eSports affect children’s health in the UK.
20th June 2017 16:57 - Sport, Leisure and Tourism
Recent polls uncover: the relationship between eSports and traditional sports and how this affects children’s health
Despite the likes of Nintendo Wii and Xbox Connect actively seeking to lower obesity rates in children through their alternative form of gaming, it is the overall gaming sector that has given eSports its credibility.
eSports, also known as electronic sports, are directing their community to a growing number of tournaments, competitions and other conventions that are held at gaming stadiums across the globe. Taking the lead, countries such as the United States, Poland and South Korea are helping to increase the gaming sectors revenue, with an estimate of $1billion to be generated within the next three years. With the UK already holding annual gaming conventions, such as Insomnia and EGX, they too are soon to jump on the bandwagon.
Though research has concluded that video games have affected the nation’s health, journalists have identified the parallels between the two sports.
Similar to traditional sports athletes, research has stated that gamers are known to achieve the same characteristics; particularly in relation to mental preparation, stimulation and attendance of timely training sessions. However, a recent BMJ report has identified that children who spend two to eight hours staring at the screen are at a higher risk of gaining weight; thus, encouraging the possibility of developing type two diabetes.
In 2016, the NHS also concluded that the risk of obesity has increased amongst the stages of reception and into the final years of primary school, as over 20% of 4-5 year olds and 33% of 10-11 year olds, were classified as overweight.
With the gaming sector aiming to generate more tournaments for eSports' younger generation and with the advancement of technology, there can be a possibility that these statistics may increase over the oncoming years. However, with the introduction of virtual reality gaming and the integration with the likes of FIFA and their ongoing programs, there is also a likelihood that children could be encouraged to be more active; therefore creating the possibility of improving their health.
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